Monday, April 16, 2012

Mass Effect 1: Blue Alien Space Babes.

Since we're all reeling from the monumental disappointment that is ME3's ending, I decided to perform a bit of a Mass Effect retrospective. The first Mass Effect was released in 2007 to great acclaim and fanfare, leaving the fans waiting impatiently for the next part in the epic trilogy. Chronicaling the adventures of Commander Shepard, an alliance soldier who will soon be making choices that affect the entire galaxy, and his choices will have consequences.

The character creation is incredibly complex, and while it comes with several pre-sets to work off of, it usually makes your character much more 'yours' to customize your Shepard from the ground up. Is he an older gentleman with wrinkles starting to crease his brow? Should he be torn up from his various fights with scars crisscrossing over his face? A fresh young soldier, his hair still cut in the military style and a youthful look? The choice is yours and the choices are many.

The classes are pretty well defined, most of the differences coming down to how much the class dips into each of the three kinds of skills. Such as Biotics, the 'mage' of the setting. These skills will heavily influence how you fight, but generally you'll always have at least one weapon skill, even if its just a pistol.

The leveling system is incredibly confusing, demanding you choose between a multitude of bars that aren't very well defined. There are even three skills that ultimately do the exact same thing. Namely the hacking, electronics, and decrypting skills. Each skill allows you to open chests and devices that are locked, but each container requires a different of the three skills. So if you want to keep finding better equipment, either you need to take one of the classes that have all three of the skills, or make sure your party members have them.

The inventory system can also be a bit confusing, as you have a maximum number of items at one hundred and fifty. You fill this up faster than you'd think, as it covers every little piece of equipment. If you fill up on items and open a container with more stuff, you're forced to destroy it without knowing what exactly what you're destroying. It could be that super awesome rare item that can blow anything away in one shot! Too bad you have to destroy it because your inventory is full.

The story is well written, an epic space opera that follows the three chapter rule magnificently. The characters are well written and you get a real feeling for each character's hopes and dreams. From the quarian space Gypsy (or romani) Tali, to the brash rebellious turian Garrus Vakarian, to the brutish yet shockingly intelligent krogan Wrex. I'd only call the other human squadmates bland due to comparison. I'm sure they'd be interesting characters on their own, but when they have to be compared to the other companions there is no contest.

The mechanics are well done, having a unique overheating system in regards to gunfire. Through the lore, you basically have no need to ever reload, but as you fire, the gun will start to overheat. So you either fire in bursts, or blow through the entire heat meter, and stay in cover until it cools off. Generally burst fire works better, as you can still fire up until the heat meter maxes, but once its hit the red you have to wait for it to cool all the way down, but it makes for an interesting system beyond the generic reloading system.

Overall, Mass Effect is a wonderful game, taking chances and experimenting to try and mix things up. The story is nice, and fully contained, while allowing for expansions on the overall universe. For all the things I've complained about its a great trip to another universe, even if its in the same old Milky Way.

~ E-Tank

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