Tuesday, March 27, 2012

UFO: Aftermath. This is a bug hunt! Game over man, Game over!

UFO: Aftermath.

The most famous tactical turn based squad game series has to be the UFO/X-Com series of games. Unfortunately the last released game of the franchise, X-Com Apocalypse, was not the financial success that
Microprose needed. Ultimately the company went under, and took the genre with it. For six years, we were without squad based tactical combat against aliens, until in 2003 when the game "UFO: Aftermath" was released.

Developed by ALTAR interactive and published by Cenega/Tri Synergy, the game is a spiritual successor to the UFO/X-com games. Taking charge of the defense of the planet you must guide humanity out of an apocalyptic scenario leading to the near extinction of all life on the planet. Defending Earth and its remaining human population from the alien invasion and whatever their sinister intentions may be.

The game starts with a soldier making his way to a nearby abandoned Army base, which serves as a tutorial to teach the basiscs of combat and issuing orders. There are some distinct changes from UFO/X-com, no longer strictly turn based, it functions on a 'planning' system. You can pause the game at any time, allowing you to give your soldiers orders. Once orders have been issued, unpausing sends them off to do as ordered to the best of their ability. The various tactical decisions are easy to grasp and have a distinct impact on the mechanics of the game. This allows you to react to different situations quickly and intuitively. Crouching increases accuracy but slows you down, running makes you go faster but is loud, and burst fire does more damage but is not as accurate as aimed fire.

Unlike UFO/X-Com where your soldiers stats increased depending on what actions you took in combat, Aftermath's soldiers gain experience and level up. Every level you increase one of your soldier's attributes; Strength, agility, dexterity, willpower, intelligence, and perception. Which effects various skills. Having high perception would increase your marksmanship with long range weapons such as sniper rifles. While having high intelligence allows you to make more efficient use of your medkits. Better strength allows you to carry more, and agility lets you better handle a pistol or SMG. Skills can also be upgraded by training if your soldier meets the physical requirements. Training as a medic for example requires intelligence and dexterity, while a scout requires perception and agility.

You generally have fewer soldiers than in UFO/X-com, as you are only the commander of Pheonix squad, the spearhead squad who gets the most dangerous assignments, and are generally the first ones on the ground. You can delegate missions away to other squads, but in general it is less likely that they will succeed. Useful for when its a little mission that won't make much difference, not so useful when assaulting an enemy base or crashed UFO.

Like UFO/X-com you should expect to rack up deaths quickly, especially in the early game where battle sometimes comes down to spotting the enemy before they spot you. Proper use of resources will make it a bit easier to keep your soldiers alive and in the fight. Managing and balancing the amount of resources spent on military bases, research, and engineering factors heavily into the game, and each choice matters. Do you choose to begin an alien autopsy, to better understand these strange creatures attacking us? Do you begin researching the alien weapons and artifacts in the hope to better your squad's equipment? Or do you start building what you already have access to, to ensure every one of your squad members has the best equipment you currently posess? The choice is yours, and the fate of the world is in your hands. No pressure.

A wonderful strategic and tactial game, it can currently be purchased for six dollars off of Good Old Games, and I really couldn't think of a better price. The graphics are a bit dated, but are still pleasing to the eye. The music and sound effects are well done, even if the voices of your soldiers can be a bit cheesy and grating at times. Overall, its a marvelous game that'll have you planning out assaults, counter assaults, and infiltration missions for weeks.

E-Tank

P.s.
I highly recommend the Combo Mod. It tweaks items a bit, adds new enemies, new euipment, and so many new guns. Sooooo many guns.

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