First impressions on Fallout 4 reveal trailer:
Fallout 4 has been announced, with more information to be released at E3. All that is currently available to speculate on is the trailer, which seems to be full of hidden goodies and hints as to what may or may not happen in the upcoming sequel to Bethesda's Fallout 3. What might they reveal? Lets take a look.
We may be playing as someone who saw the bombs fall
The choice of music matches the feelings evoked by the flashbacks to the pre-war. "It's all over but the crying" neatly encapsulates the fears behind a nuclear war in the fifties. That once that button was pressed, it'd all be over but the crying, the pain, the tears, and the death. There would be no going back. Humanity and the earth would never be the same again.
The flashbacks also hint that perhaps we'll be playing as a character who was there in the Pre-war era. Of course it could just be showing how far humanity has fallen, but the flashbacks as well as the footage of people running to a Vault hint that your character could be there, as either a child or young adult. In fact there seems to be a child that the camera follows as if he was the main character.
If true this could mean that this could be the earliest after the bombs we would be seeing. While humanity is still reeling from such a sudden and destructive end. That or the vault, playing on Vault Tech's history of testing things on its inhabitants might mean that people were kept in some sort of stasis. Or it could be a story, told to your character and shown to you by being there yourself. Either way it gives a wonderful look at what it was like in that panicked moment where time seemed to stop.
It appears to be set in Boston
A still frame taken from the trailer shows a square that a few Boston gamers have claimed to be from Scollay Square, albeit in the aftermath of nuclear war.
Scollay Square in Fallout 4? |
The Statue of Paul Revere in the shadows |
The golden dome of the state house against the sun |
Like Skyrim, it will probably be an upgraded version of the Gamebryo engine.
Gamebyro has a very distinct walk cycle animation, and you can get a glimpse of that amidst all their rapid cuts to different scenes, At 1:51 you see a man walking to the left towards what looks like a bar or a cafe, with the sudden angular turn that fits into what we've seen from Gamebyro before. As well the walk cycle of the man with the coat and hat at 1:40. This means a variety of things including the potential for dual wielding weapons, though if that was a feature you'd think they'd have shown it off in the reveal trailer. Either way since it's releasing only on PS4, Xbox1, and PC there will no doubt be quite a few tweaks and additions, graphically and otherwise.
It might not have loading screens
Now this gets more into the realm of guesswork and speculation, but the scene with the dog walking in and out of the home without a transition could hint that we won't have to load interiors. If the game is going truly open world with no loading screens, which would only be made possible by the additional RAM in the current run of consoles, this might be a way to tease that without making promises they may have to renege on at a later date. Ultimately however, there is one major change that I feel is the most shocking and earth shattering thing on this list.
Spandex is back you guys!
At the end, as the dog and presumably player character meet, you can tell that the player is not wearing the denim version of the vault suits from Fallout 3 and Fallout New Vegas, The stretchy fabric with bumps along the seams suggest that it is in fact the return of the spandex vault suits from the original Fallout 1 & 2. Why this is changed cannot be certain. What this hints at in the future is unknown. Is this an alternative universe where denim was never invented? Is it just an oversight? Or is it a hint that we are in fact playing in a time closer to the original Fallout series than ever before? Who knows! But spandex is back and everyone can be happier for it.
E-Tank